I attended a Studio Workshop today at Siggraph called UE4 Virtual Movie Production and Sequencer. Sequencer is pretty impressive and now you have everything you need to make a movie inside Unreal. Basically, Sequencer lets you record your gameplay animation and edit the "footage" on a timeline. You can even do multiple takes and add audio! The game engine has assets that resemble real world filmmaking equipment (camera rigs and tracks).
One limitation is that the workflow is not super intuitive. Actually, the workflow is probably intuitive to an Unreal Engine pro, which I am not. At one point, I stopped trying to follow along with the instructor and just started watching him. The other limitation, which is probably a limitation that anyone trying to make a movie inside a game engine is going to come across, is that you are limited to the Unreal Engine "look". Maybe you can render movies generated by Unreal using other renderers? Of course, if you did that, then the virtual filmmaking process will no longer be a real time one.
Wednesday, July 27, 2016
Wednesday, June 15, 2016
Finding A Bug in an Open Source Project
Kinda feeling proud of myself. I helped locate a bug in Mongoengine:
https://github.com/MongoEngine/mongoengine/issues/1278#issuecomment-226260261
Yes, the little things in life make it worth living!
:-)
https://github.com/MongoEngine/mongoengine/issues/1278#issuecomment-226260261
Yes, the little things in life make it worth living!
:-)
Friday, April 29, 2016
What Is Dead May Never Die
Yes, I stole a title from the article to use as a title in my blog. Of course, they stole from a television show, so I think I get away with it.
Anyway, the article covers something that I am currently struggling with right now.
https://late.am/post/2016/04/28/delete-your-dead-code.html
This is especially difficult when you inherited a code base. I am still trying to figure out parts of the one I inherited. Anyway, food for thought...
Anyway, the article covers something that I am currently struggling with right now.
https://late.am/post/2016/04/28/delete-your-dead-code.html
This is especially difficult when you inherited a code base. I am still trying to figure out parts of the one I inherited. Anyway, food for thought...
Tuesday, April 26, 2016
When advice is a mistake (from Rob Galanakis)
Ha! This made me laugh!
http://www.robg3d.com/2016/03/when-advice-turns-out-to-be-a-mistake/
He makes some valid points.
http://www.robg3d.com/2016/03/when-advice-turns-out-to-be-a-mistake/
He makes some valid points.
Tuesday, January 12, 2016
Mob Programming
Has anyone out there tried mob programming? Seems like pair programming on steroids...
http://mobprogramming.org/mob-programming-basics/
I'm intrigued!
http://mobprogramming.org/mob-programming-basics/
I'm intrigued!
Subscribe to:
Posts (Atom)