Monday, July 3, 2017

Book Review: Designing the User Experience of Game Development Tools

I started to read David Lightbown's Designing the User Experience of Game Development Tools after seeing him speak at GDC 2017.  This pdf describes the talk.  I am about two-thirds of the way through the book.

I really wish someone had written this book a long time ago!  Most of my time at work is devoted to writing tools to help artists.  Yes, this book has "game development" in the title and is written by somebody who works for Ubisoft.  However, the insights are applicable to anyone who writes tools for a living.  In my case, I am a Pipeline TD, who works in animated television.

The book is slim, and that's a good thing.  The author gets to the point and explains the material in a straight forward manner with plenty of real world examples.  I have started to use some of the techniques in the book at work.  For example, I wanted to pitch a tool to a production, so I made a series of mockups that acted as a storyboard that showed how the tool would work to get buy in from the the producers and the CG supervisor.

All in all, this book deserves a place in any technical director's bookshelf.