Kinda feeling proud of myself. I helped locate a bug in Mongoengine:
https://github.com/MongoEngine/mongoengine/issues/1278#issuecomment-226260261
Yes, the little things in life make it worth living!
:-)
Wednesday, June 15, 2016
Friday, April 29, 2016
What Is Dead May Never Die
Yes, I stole a title from the article to use as a title in my blog. Of course, they stole from a television show, so I think I get away with it.
Anyway, the article covers something that I am currently struggling with right now.
https://late.am/post/2016/04/28/delete-your-dead-code.html
This is especially difficult when you inherited a code base. I am still trying to figure out parts of the one I inherited. Anyway, food for thought...
Anyway, the article covers something that I am currently struggling with right now.
https://late.am/post/2016/04/28/delete-your-dead-code.html
This is especially difficult when you inherited a code base. I am still trying to figure out parts of the one I inherited. Anyway, food for thought...
Tuesday, April 26, 2016
When advice is a mistake (from Rob Galanakis)
Ha! This made me laugh!
http://www.robg3d.com/2016/03/when-advice-turns-out-to-be-a-mistake/
He makes some valid points.
http://www.robg3d.com/2016/03/when-advice-turns-out-to-be-a-mistake/
He makes some valid points.
Tuesday, January 12, 2016
Mob Programming
Has anyone out there tried mob programming? Seems like pair programming on steroids...
http://mobprogramming.org/mob-programming-basics/
I'm intrigued!
http://mobprogramming.org/mob-programming-basics/
I'm intrigued!
Sunday, August 16, 2015
Siggraph 2015!
Siggraph is always a blast, and this year was no exception. I caught up with old friends and attended a lot of exciting talks and left feeling invigorated and exhausted at the same time!
The big topics this year were virtual/augmented reality and real time rendering (kind of like GDC actually). The technology is becoming more advanced and the price point on the equipment is dropping, so a lot of companies are now investing money into VR with hopes of creating something they can monetize.
The good news is that this might translate into new jobs if the research bears fruit. In general, I have noticed more hiring this year, and I cannott help but wonder if the interest in VR has something to do with it. Companies will need artists and programmers to help create these new experiences.
Unfortunately, the one downside that I can see is the jobs in demand will center around people who can work entirely in CG. If you are a compositor or a roto artist, you might be out of luck. However, someone from ILMxLab did say that people have been researching recreating reality with footage of reality, so we will have to see if that research bears fruit, which brings me back to one of my earlier points.
VR is hot again. In the past, people have gotten excited about creating VR experiences for the consumer only to have the technology not work out for some reason. We will have to see if the research dollars actually create services or products that people other than computer graphics nerds want to buy. I urge cautious optimism.
The big topics this year were virtual/augmented reality and real time rendering (kind of like GDC actually). The technology is becoming more advanced and the price point on the equipment is dropping, so a lot of companies are now investing money into VR with hopes of creating something they can monetize.
The good news is that this might translate into new jobs if the research bears fruit. In general, I have noticed more hiring this year, and I cannott help but wonder if the interest in VR has something to do with it. Companies will need artists and programmers to help create these new experiences.
Unfortunately, the one downside that I can see is the jobs in demand will center around people who can work entirely in CG. If you are a compositor or a roto artist, you might be out of luck. However, someone from ILMxLab did say that people have been researching recreating reality with footage of reality, so we will have to see if that research bears fruit, which brings me back to one of my earlier points.
VR is hot again. In the past, people have gotten excited about creating VR experiences for the consumer only to have the technology not work out for some reason. We will have to see if the research dollars actually create services or products that people other than computer graphics nerds want to buy. I urge cautious optimism.
Sunday, June 14, 2015
Noodling around...
Finally got around to playing with Unity this weekend. Never underestimate the importance of noodling around and indulging one's curiosity.
Sunday, May 24, 2015
C# and Unity
After a couple of months since GDC, I finally cracked open Learning C# Programming with Unity 3D by Alex Okita today. This book is really targeted at the beginner programmer, which is surprising because I never considered using a game engine to teach programming (let alone C# programming). Will let you know what I think of this...
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